Three
years ago we decided to take a weekend and go visit some haunts around the area
of Charlotte, North Carolina. On that
trip we did the VIP experience for Scarowinds at Carowinds Amusement Park in
Charlotte. On THAT trip we had a great
time and really enjoyed the food and fun with some of the characters. So, you noticed how I said "THAT
trip" did you? Well, we went again
this year. On Friday, October 12, 2012
we thought it would be a wonderful idea to go back to a haunted attraction
where we had experienced a good time in the past. Umm...well...you see....Okay, there's no
getting around it. It may not have been
the best idea that we have ever had, but you can judge that for yourself.
Scarowinds
is broken down into multiple experiences which are themed differently. There were four scarezones throughout the
park and another eight mazes. They also
have three shows that are designed to match the evening's festivities. It should be noted that Carowinds sells two
different tickets at this time of year and they do clear out the park from the
daytime customers before switching over to the scarier side of things. This year we did go through every single
option that was offered at Scarowinds, and we can give you our thoughts on them
as well as our overall experience.
Let's
start with the hotel. The Quality Inn that is across the street from the
entrance to Carowinds was great. Their
complimentary breakfast included items such as bacon, eggs (scrambled or hard
boiled), cereals, oatmeals, biscuits, sausage gravy, and you could make your
own waffles. There was more than that,
but it already sounds great for a hotel breakfast, right? The beds were comfortable and everything was
clean. The wi-fi was reliable, as
well. We highly recommend them for your
trip there if you need a hotel.
We are
happy to report that Carowinds has fixed the parking issues that were apparent
three years ago when we visited, so we give them credit for that. Exiting at the end of the night still seemed
to need a little work, but we were going so close that it didn't bother
us. Ticket scanning and security were
top notch and courteous. We could tell
that they were trying to ensure you had a pleasant start to your evening, or at
least lulled you into a false sense of security about what was to come later.
If you
want to be there when the park opens be prepared to stand around after you get
through the ticket plaza. You'll get
some quality time with the cast of characters, which is the best experience you
will have seeing them all night. There
is a small introduction when they prepare to let you proceed into the park, but
we keep missing seeing it from the front since we are usually on the edge of
the crowd just chomping at the bit to get inside and get going (last time we
missed it because we were VIP and got dinner and early admission into three
haunts before they opened the gates for others). It's not that important, and can easily be
overlooked, as we seem to. We did notice
that the crowds seemed to be heavier on this trip than they were three years
ago at the same time of year, so we can anticipate that they will continue to
grow throughout the season and be larger this time of year next season.
The park
was very clean and the general decorations were very good. We were saddened that we couldn't find an
offering in advance for the same VIP package which we had purchased before, so
we roamed with the crowds who were waiting to run in and get started. Sorry, we don't run. We'll get there and get in line when we get
there. It'll all still be in the same
spot once we get there. It's not as
though we'll have to wait in line, since it seems that almost every haunt they
do is running what looks like a conga line through it. Yes, that's right. We weren't really going in small groups
through most of the haunts, and that drastically impacts the experience. There was one that was amazing with the group
size and timing, but we will talk about that one more during its moment in the
spotlight.
We had
heard somewhere that the new management for Carowinds was trying to improve
things to be somewhat more "Disney like" for service. They are headed in the right direction with
this. The cleanliness of the park, the
friendly customer service, and the free small cups of ice water available
anywhere that serves beverages are some of the little touches that make you
feel more valued as a customer, and we applaud them for their efforts to
improve their park for the patrons.
Now,
let's get down to what you really want to know about. After all, it has taken long enough to get to
this point. Let's get the easy stuff out
of the way first. They have three
"shows" for you to attend at Scarowinds. No, we didn't say enjoy, sit, or see. We were carefully choosing our words for a
reason. The first of the shows is
located right at the front after you enter.
It is Creatures of the Night. This
is a singing show without a storyline.
The singing really isn't even that good.
It's a very small venue outside with benches to sit on if you are among
the few who get there while seats are available. We don't think that finding a seat will be a
problem if you want to see it, since we saw a lot of people get up and leave
once the singing started. It was
disappointing and we don't recommend starting your visit with it. If you want to sit down later in the night
and rest, then by all means grab a bench and listen for a bit.
If you
want something a little more involved you could go to the back side of the park
and see Blood Drums. This musical review
is aiming for something similar to the Broadway production by the name of
Stomp, but it is missing something. There
was canned music playing behind the percussion, which made it hard to tell if
the musicians on stage were actually performing much of the music or not. They did have an eclectic use of materials to
create their percussion sounds with, however all of the drummers were playing
identical parts rather than creating more of an experience by taking on
different parts of the song so that each one was more individualized. Since there was nowhere to sit most people
stood around for a song and then just kept on walking. Enjoy it if you like as you pass, but you
won't miss anything by continuing to walk.
The
final of the three "shows" is the only indoor performance event. Eternal Jamnation is in the Theater and is basically
a T&A show (if you don't know what that is, then you don't belong in the
audience for it anyway). It's more music
and no evident storyline again, so there really isn't a show for Scarowinds
this year in our opinion. It was
massively loud inside the theater and there were some performers who were
definitely more on key and skilled than others.
The songs didn't seem to have a clear connection to Halloween and
scaring, though they were songs most people know and are enjoyable. They used a casket, a metal table, and a
rolling chair as the large props on stage and they rolled them around a
little. There was a lot more that they
could have done with this, and it made us miss the prom themed performance of
three years ago.
Moving
on, Scarowinds has four different areas that are called scarezones around the
park. These are little walk-through
experiences that are designed around particular themes. The first of the four was The
Playground. This area had fewer
characters than we had experienced there in the past. Three years ago we took a ton of pictures
with characters in this area and posted them on our Haunt Review Facebook
page. This year we didn't feel as though
any characters wanted to be immortalized in photos. There was just less personal attention given
to us by the roaming playground kiddies, and we simply felt sad for the poor
guy who was obviously the victim of an age old bully prank that is known for
being quite painful. Not only did we
feel as though there were less people to play with here, but we also felt as
though there was less equipment around to play on. We wanted to go back and play on the playground
from three years ago, but we could easily sit under a tree and read a book
instead of playing with the other kids this year.
After
The Playground we pretty much walked straight into Mass Acres. This was a cemetery type setting with large
monuments and a pretty cool Grim Reaper if you looked up to find him. They had lots of fog in this area, so there
may have been some things that we missed.
Hopefully the fog was hiding some of the people who should have been
roaming Mass Acres, since we barely saw anyone around. The highlight of this scarezone was the
beautiful glass casket/hearses on display.
We wanted to see so much more out of this space, and we were left
wanting it. There is another scarezone
with a similar purpose and we feel that maybe they should just be combined into
one to make it better.
The
Cemetery is another scarezone, which is a bit more character driven experience
than Mass Acres was. The dead are
waiting around every corner to welcome you to their new homes. Some of the set pieces needed a bit more
lighting in order to show their details for the crowds, and we did see some
staff trying to figure out how to rectify this for one specific piece that
wasn't getting the attention it deserved.
There were only a few of the dead greeting us in the cemetery, and one
of them had brought her wheelchair with her into the afterlife (nice touch that
she could do this job with skill, and actually freaked out a few people that we
saw). It was definitely hard to tell
which direction we needed to go in once we reached the exit of the maze, even
when we tried to use the map. If this
area were combined with Mass Acres in a different part of the park it might
make for an amazing scarezone.
The
last of the scarezones this year was Feeding Frenzy. This wasn't open when we first entered the
park, and we had to be routed around it.
That's sort of frustrating to get there and expect them to be ready to
go when they are open, especially since it isn't their first weekend being open,
and they have obvious difficulties. When
we finally did go through it there was a huge amount of characters within this
zone, though they probably didn't need all of them in such a small
location. There was also so much trapped
fog within the tent that it was hard at times to tell if you were about to run
into a monster or run over another guest heading in the opposite
direction. Though we are pretty sure
this was meant to be a vampire themed zone, we found it to be an environment
that was more of a post-apocalyptic road warrior space. It just seemed a little confusing, though
they very obviously did some serious work on this zone.
It's
now time for the most important information, what you have been waiting for
(assuming that you are still reading, which it seems that you are...yay!). There are eight haunted houses, known as
mazes at Scarowinds this year. As we
said earlier, most of these are mazes where you are sent through in either such
large groups or with such a small amount of time between groups, that you end
up in what we are calling a conga line.
One of us actually started doing the Conga as we went through one of the
haunts that was like this. It is the
most effective way to get a lot of people through an attraction, but that
doesn't meant that it will give the best experience. We do understand that they have to push
through an astounding number of victims for the haunts each night, and need to
have a way to do this. Having said that,
we still hate the conga line entrance into a haunt. Going through in a large group like that
could easily evoke the old adage of "safety in numbers." Who is going to get really, honestly afraid
when they are surrounded by others? Not
us.
Camp
Killauee is...well, when you go in there's....umm...okay, it's
forgettable. Yep, it's that simple. There are tents where there would normally be
cabins at this type of a camp. The sets seem random. Three years ago they used a large bus as a
great piece for a creepy interaction, now it just sat in the background taking
up space that didn't contribute to the experience at all. We even walked around a corner into a space
where a group of staff members were actively working on a bungie type
scare. So much for that being scary if
it isn't even ready. There really wasn't
a big ending, and we just walked out confused.
Not one of our favorites of the night.
On a
different note there was Last Laff 3-D.
This is their clown haunt, which is definitely going to have the last
laugh on you if they do you the same way that they did us. This was that one
amazing haunt that managed to get the timing and size of groups going in just
right. They found that magic combination
that made paying the extra dollar for the 3-D glasses worth it. We even managed to lose each other for a
little bit inside of this one! That
never happens. When you can't see
another person in the haunt it definitely will start to mess with your mind and
intensify your experience. While we
could see each other one of us actually jumped from a scare, which is another
amazing thing. Their staff knew what
they were doing. Their positions within
the haunt and their timing with the guests was immaculate. Not to mention how hard the mirror maze is
when you are wearing the 3-D glasses! It
was our favorite haunt of the night and saved Scarowinds in so many ways.
Since
our hotel was so nice outside of the park we just had to check out the hotel
inside of the park: Dead Inn. We went
through it earlier in the evening, and then went back before we left to verify
what we were thinking. The actors
actually tried harder the first time we went through, and their characters
seemed a little tired and defeated when we went through later in the
evening. Though there are some classic
tricks in this haunt, along with a mirror or two that aren't really mirrors,
there are still some things missing. We
sort of felt as though we saw more of the black plastic strips hanging between
sets than we saw of the actual sets. On
both trips we somehow managed to miss the big guy who was supposed to be the
big ending scare, which we still can't figure out how we missed his scare
twice. When we left there were three
staff members taking notes outside of the exit. Of course, you know it, we went
over and said hi. We even made a few
suggestions for their notes, though it didn't really seem as though they were
taking us seriously. Their loss, taking
us seriously could have led to better comments here for them, but as it is you
now know about it and can make your own decisions.
The
first haunt that we went through was actually Silver Scream Sinema, though we
are just now getting to it on our list.
It really is a long walk to get so little out of it. They do sell the classic souvenir photos at
this event, though they scare you before it when they should do it during the
picture to really have an impact. They
do have some high quality prop pieces in the sets, but the overall scenes
aren't high enough quality to live up to the few pieces. It really did feel as though they used strobe
lights to hide their flaws, which shouldn't be necessary in any haunt. We recognized a few classic horror movies
trying to reach through the fumbled sets to let us know that they were
represented at the movies, however there was something missing. This was more apparent that ever when we went
through the actual cinema set and saw ourselves being projected onto the big
screen. We only saw ourselves for a
moment and didn't get the big scare that this space was desperately screaming out
for. It would have been perfect to have
had us on camera for longer and gotten a great scare in while we were on
camera. They could then have snatched a
still from that for the souvenir photo ops idea. I might actually have considered buying that
if they could have scared me.
There
is another haunt that reminded us of a really horrible Christmas morning for
some poor little girl. Defex seems to be
where bad toys go to serve their purpose of instilling fear into naughty little
children. Sometimes a teddy bear just
isn't a cute little teddy bear anymore.
Those adorable little rosy cheeked dolls can get quite evil as well. The toy factory did seem to have some
interesting twists and turns. We do
wonder how the toys managed to get the staff all wrapped up and hanging, but we
didn't want to hang around long enough to end up in the same predicament. We sort of felt as though there was a mad toy
or maker every ten feet, and they at least were asking us to play or help
rather than doing the old annoying stand-by of screaming for no reason. There's room to grow here, but it was one of
the haunts that was headed in the right direction.
The
most confusing maze of the entire evening has to be Fury. We thought about it, talked about it, went
back to it later on in discussion, and still couldn't quite figure out what
they were aiming for. With a name such
as Fury your mind pulls up some images that are possibly going to be involved,
however you can delete those files since they probably won't be relevant at all. When you are in the queue line you will see a
video that seems to be very official and government related. It seems to have something to do with a
pharmaceutical experiment/program gone wrong for the government. So, are you conjuring those images mentally
yet? Okay, now delete those as well
since they probably won't match what you are going to walk through either. We don't know why, but it just didn't seem to
match the name or the video introduction.
Maybe it really did and we were just clueless and missed the big
picture, but I swear we were trying to figure this out for you and for us. Once we got inside there was a lot of loud
music and it seemed sort of like an industrial wasteland that was somewhat
post-apocalyptic in nature. There was
even a big monster at the end that we heard another group talking about when we
left. They weren't saying what you
hoped, but rather that it made them laugh instead of scream. You'll have to see for yourself why that's the
case. Our visit really made us miss the
Slaughter House maze that was in this location three years ago. It was better than Fury, in our opinion. Fine, it at least had a haunt that matched
the name and image that was given to it in advance.
The
traditional October corn maze gets a twist with CornStalkers maze. I know that when I have gone to actual corn
mazes they start to lose some stalks as the season moves forward and plants die
off. People cut new paths through that
shouldn't be there, and you find the gaps to be confusing. You don't expect that when you are going
through a prepared maze where the corn stalks have been placed with intention
in their spots. If they were placed as
carefully as they should have been then there wouldn't have been gaps on the
walls of the maze where we could see large patches of black vinyl. We regret to inform you that the scariest part
was at the end when a guy yelled out "Hey" which was probably really
"Hay" since that was the other item dominating the scenes in this
maze. Sure, there was some times that
the kids and mom ahead of us jumped, but only for loud noises. It had so much more potential from what we
had remembered of our last trip.
The
last of the mazes was The Asylum, which had some of the more likeable
experiences of the evening for us. There
was a great old ambulance and some antique medical props outside of the haunt,
which got the crowd into the atmosphere of what was coming. We noticed that the actors were very
conscious of their tasks to scare you and one even had a rather lengthy interaction
with us who told us his character name and proceeded to follow us for a while
asking where his dragon was, until we told him that it was back where we had
already been and he went to search for it.
He seemed as though he would have stuck to us if we hadn't had a good
response to get rid of him, which is great.
The atmosphere was only marred by a couple of things though. There was a narrow bridge in one scene, which
was supposed to be over an eternity flooring.
The problem here was that the mirror was so dirty it no longer seemed to
go on forever. There was also a lot of
loud music in this maze, which didn't quite make sense. The screaming in a psych ward haunt would
definitely make sense, so we will let that one go as logical for the
theme. It was a conga line, for certain,
but they did seem to do the best that they could with it.
Sure,
we've had our ups and downs through this review, but now it's time to cut to
the chase and talk ratings. We really
missed the Scarowinds of three years ago.
Maybe it was the VIP experience with the meal, hanging out with
characters, and getting in early. We
think that it had more to do with this year having conga lines through haunts
causing us to miss scare after scare.
Actors frequently tried to act out something, when they were in an
environment that was more conducive to a quick scare and retreat strategy. After averaging our personal ratings we ended
up with 2.75 severed heads. It was
almost an average haunt experience, but it missed by a little bit. We would, however, like to point out that
Last Laff 3-D would have received an individual rating of 4 out of 5 severed
heads. Perhaps they should consider what
they have going right in that maze and look to incorporate those things in
other ways throughout the park. It
certainly couldn't hurt.
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